The Dina Wind Power of Art Hackathon sponsored by the Wind Foundation

Make your best art and tech mashup into a digital game!

Bring your curiosity, creativity, and tech skills to this extended-format hackathon. From April 5 to April 28, create a digital game inspired by the Museum.

You must purchase a hackathon ticket from the Philadelphia Museum of Art's site, here in order to be eligible to win. To submit a project on DevPost, you'll be asked for your Order Confirmation number on your Hackathon ticket from the Philadelphia Museum of Art.

During Philly Tech Week, present your game to a panel of judges and a public audience for a chance to win the grand prize ($2,000 and Museum memberships for each team member), the People’s Choice award ($500), or both.

Challenge Details

Create a digital game inspired by the Museum. Teams can have up to six members. Bring a team or form one at the kickoff.

Your Hackathon Ticket Includes:

  • Admission to the Hackathon 2.0 kickoff on April 5, Hacklabs on April 12 and 19, and final judging on May 3rd

  • A GitHub repository containing access to iBeacons installed in the Museum; collections information for artworks on view in a JSON file, including thumbnail and large image assets; and digital floor plans of the Museum

  • Team workspace designed by Hive76

  • Food and drinks

  • Access to Museum staff for questions about Museum data, art, and testing

Schedule of Events

Hackathon 2.0 Kickoff

Wednesday, April 5
6:00–8:30 p.m.
The full judging criteria and Museum datasets will be revealed.Space is limited; advance reservations encouraged. 

Hacklabs

Wednesday, April 12
5:00–8:30 p.m.
Team Time- Staff, space, and food available for you at the Museum
Staff Talk: Museum Data with Jessica Milby, Assistant Director for Collection Information
Demo: Microsoft HoloLens with Amanda Lange, Technical Evangelist, Microsoft

Wednesday, April 19
5:00–8:30 p.m.
Team Time- Staff, space, and food available for you at the Museum
Staff Talk: Prototyping and iBeacons with Peter Alt, Interactive Developer
Staff present: Marla Shoemaker, The Kathleen C. Sherrerd Senior Curator of Education

Judging and Closing Event

Wednesday, May 3
5:00–7:00 p.m.
Networking Happy Hour
7:00 p.m.
Finalists’ Presentations
8:00 p.m.
Awards Ceremony

View full rules

Eligibility

Employees of the Philadelphia Museum of Art are not eligible.

You must purchase a hackathon ticket from the Philadelphia Museum of Art's site, here in order to be eligible to win. To submit a project on DevPost, you will be asked for your Order Confirmation number on your Hackathon ticket from the Philadelphia Museum of Art.

Requirements

Team members must purchase a hackathon ticket from the Philadelphia Museum of Art's site, here in order to be eligible to win. 

Your team is required to submit a video demo of your game as a URL in the Devpost required Video URL field under Submissions by April 28 at 8 p.m. EDT.

Projects should be developed during the course of the month-long hackathon.

We do ask for source code for the judges to review. While we encourage participants to consider open source, it is not required- all files uploaded will only be seen by the judges and hackathon managers. We ask for source code for review, not ownership, as stated in the IP agreement, here

How to enter

  1. Start by buying a ticket from the Philadelphia Museum of Art's site, here.
  2. Register on DevPost, create a project, and add your teammates.
  3. Spend the month of April with your team to build a game that wows the judges and the public. Museum staff will be available in person and online at specific times- further information will be shared with participants.
  4. Submit your project on DevPost by 8 p.m. EDT, April 28th, and may the best game win!
 

Judges

Youngmoo Kim

Youngmoo Kim
Director of the Expressive and Creative Interaction Technologies (ExCITe) Center and Associate Professor of Electrical and Computer Engineering at Drexel University, @youngmoo

Mjumbe Poe

Mjumbe Poe
Cofounder and CTO of FixList, formerly Digital Services Architect in the City of Philadelphia's Office of Innovation and Technology, @mjumbewu

Yasmine Mustafa

Yasmine Mustafa
Founder of ROAR for Good, @myasmine

Corinne Warnshuis

Corinne Warnshuis
Executive Director of Girl Develop It, @corinnepw

Sougwen Chung

Sougwen Chung
GoogleVR TiltBrush Artist in Residence, Artist in Residence at Bell Lab, @sougwen

Judging Criteria

  • Innovation
    Does the game use technology and the Museum’s collection in a creative way? Does it distinguish itself from existing digital game experiences?
  • Feasibility
    Is the game functional? Is the technology scalable? Does the technology have dependencies? How sustainable is it?
  • Engagement
    Is the game experience playable, engaging, and motivating? Does it create new ways to encourage Museum visitors to explore the galleries and the collection? Does the game connect players with each other and with the collection?